#include <AchievementList.h>
◆ UAchievementList()
| UAchievementList::UAchievementList |
( |
const FObjectInitializer & | ObjectInitializer | ) |
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explicit |
11 :Super(ObjectInitializer)
12{
13 const ConstructorHelpers::FClassFinder<UUserWidget> AchievementWidget(TEXT("/StatsIntegration/Widgets/WBP_Achievement"));
14 if (!ensure(AchievementWidget.Class != nullptr)) return;
16}
TSubclassOf< UUserWidget > AchievementClass
Definition AchievementList.h:32
◆ GetAllAchievements()
| void UAchievementList::GetAllAchievements |
( |
| ) |
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27{
30 for(int32 i = 0; i < NumberOfAchievements; ++i)
31 {
33 if(NewAchievement == nullptr){return;}
37 }
38}
class UPanelWidget * AchievementsPanel
Definition AchievementList.h:28
static int32 GetNumAchievements()
Definition GetAchievementData.cpp:95
static FString GetAchievementAPIName(int32 AchievementIndex)
Definition GetAchievementData.cpp:107
◆ Initialize()
| bool UAchievementList::Initialize |
( |
| ) |
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overrideprotectedvirtual |
19{
20 const bool bSuccess = Super::Initialize();
22 if(!bSuccess) return false;
23 return true;
24}
◆ AchievementClass
| TSubclassOf<UUserWidget> UAchievementList::AchievementClass = nullptr |
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private |
◆ AchievementsPanel
| class UPanelWidget* UAchievementList::AchievementsPanel = nullptr |
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protected |
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/SteamStats/Source/StatsIntegration/Public/Widgets/AchievementList.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/SteamStats/Source/StatsIntegration/Private/Widgets/AchievementList.cpp