33{
42 {
43 const FText UnlockedTimeText = FText::AsDate(
UnlockedTime.GetDate());
44 const FText FormattedTime = FText::Format(NSLOCTEXT("","","Unlocked On: {0}"),
45 UnlockedTimeText);
48 }
49 else
50 {
52 }
55 const FText FormattedGlobalPercent = FText::Format(NSLOCTEXT("","","{0} / 100%"),
56 FText::AsNumber(GlobalPercent));
58
59
61 {
63 }
64 else
65 {
67 ProgressBar->SetVisibility(ESlateVisibility::Collapsed);
69 }
70}
static UTexture2D * GetAchievementIcon(FString AchievementAPIName)
Definition GetAchievementData.cpp:20
static void GetAchievementUnlockStatusAndUnlockTime(FString AchievementAPIName, bool &AchievementUnlocked, FDateTime &UnlockTime)
Definition GetAchievementData.cpp:49
static FString GetAchievementDisplayAttribute(FString AchievementAPIName, EAchievementDisplayAttributeUE4 Attribute)
Definition GetAchievementData.cpp:73
static float GetGlobalAchievementAchievedPercent(FString AchievementAPIName)
Definition GetAchievementData.cpp:61