Space Plunder
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AdvancedPawnSensingComponent.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Perception/PawnSensingComponent.h"
7#include "AdvancedPawnSensingComponent.generated.h"
8
12UCLASS()
13class AITOOLKIT_API UAdvancedPawnSensingComponent : public UPawnSensingComponent
14{
15 GENERATED_BODY()
16
17public:
18
20 virtual FRotator GetSensorRotation() const override;
21
22};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition AdvancedPawnSensingComponent.h:14