5#include "CoreMinimal.h"
8#include "AlertWidgetComponent.generated.h"
10UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent) )
11class AITOOLKIT_API UAlertWidgetComponent :
public UScreenFacingWidgetComponent
15 UAlertWidgetComponent();
17 virtual
void BeginPlay() override;
22 UFUNCTION(BlueprintCallable, Category="AI|
Alert")
23 void UpdateAlertLevel(const
float CurrentAlertLevel, const
float MaxAlertLevel, const
EAIStateType AIStateType);
24 UFUNCTION(BlueprintCallable, Category="AI|
Alert")
EAIStateType
Definition AIDataTypes.h:121
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13