#include <AlertLevelWidget.h>
◆ Initialize()
| bool UAlertLevelWidget::Initialize |
( |
| ) |
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overrideprotectedvirtual |
10{
11 const bool Success = Super::Initialize();
15 return true;
16}
◆ NativeConstruct()
| void UAlertLevelWidget::NativeConstruct |
( |
| ) |
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overrideprotectedvirtual |
19{
20 Super::NativeConstruct();
22}
◆ StateChanged()
| void UAlertLevelWidget::StateChanged |
( |
const EAIStateType | AIStateType | ) |
|
◆ UpdateAlertLevel()
| void UAlertLevelWidget::UpdateAlertLevel |
( |
const float | CurrentAlertLevel, |
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const float | MaxAlertLevel, |
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const EAIStateType | AIStateType ) |
◆ AlertLevelBar
| class UProgressBar* UAlertLevelWidget::AlertLevelBar |
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protected |
◆ AlertLevelIcon
| class UImage* UAlertLevelWidget::AlertLevelIcon |
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protected |
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKit/Public/Widgets/AlertLevelWidget.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKit/Private/Widgets/AlertLevelWidget.cpp