18 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category=
"Health")
19 void UpdateAlertLevel(const
float CurrentAlertLevel, const
float MaxAlertLevel, const
EAIStateType AIStateType);
20 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category="
Health")
25 virtual
bool Initialize() override;
27 virtual
void NativeConstruct() override;
29 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="
Alert")
30 class UProgressBar* AlertLevelBar;
31 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="
Alert")
32 class UImage* AlertLevelIcon;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13