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Space Plunder
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#include "BoneControllers/AnimNode_ModifyBone.h"#include "BoneControllers/AnimNode_SkeletalControlBase.h"#include "AnimNode_RecoilAnimationNode.generated.h"Go to the source code of this file.
Classes | |
| struct | FAnimNode_RecoilAnimationNode |
Enumerations | |
| enum | ERecoilAxesOrder { UMETA =(DisplayName = "XYZ") , UMETA =(DisplayName = "XYZ") , UMETA =(DisplayName = "XYZ") , UMETA =(DisplayName = "XYZ") , UMETA =(DisplayName = "XYZ") , UMETA =(DisplayName = "XYZ") } |
| enum ERecoilAxesOrder |