25 virtual void TickNode(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory,
float DeltaSeconds)
override;
26 virtual FString GetStaticDescription()
const override;
28 virtual FName GetNodeIconName()
const override;
31 virtual uint16 GetInstanceMemorySize()
const override;
33 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
"AI")
34 FBlackboardKeySelector TargetActor;
35 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="AI")
36 FBlackboardKeySelector TargetLocation;
38 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="AI|Debugging")
39 bool bDebuggingMode = false;
40 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="AI|Debugging")
41 float SphereSize = 10.0f;
42 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="AI|Debugging")
43 float SphereLifetime = 1.0f;
44 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="AI|Debugging")
45 FColor TargetSphereColor = FColor::Red;
50 AActor* TargetActor =
nullptr;
51 FVector TargetLocation = FVector::ZeroVector;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13