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Space Plunder
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Public Attributes | |
| AActor * | TargetActor = nullptr |
| FVector | TargetLocation = FVector::ZeroVector |
| AActor* UBTS_PredictLocation::FPredictLocationMemory::TargetActor = nullptr |
| FVector UBTS_PredictLocation::FPredictLocationMemory::TargetLocation = FVector::ZeroVector |