Space Plunder
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BTS_UpdateMovementSpeed.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "BehaviorTree/BTService.h"
7#include "Data/AIDataTypes.h"
8#include "BTS_UpdateMovementSpeed.generated.h"
9
13UCLASS()
14class AITOOLKIT_API UBTS_UpdateMovementSpeed : public UBTService
15{
16 GENERATED_BODY()
17
18
19public:
20
22
23 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="AI")
25 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="AI")
27
28protected:
29 virtual void OnBecomeRelevant(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
30
31 virtual FString GetStaticDescription() const override;
32#if WITH_EDITOR
33 virtual FName GetNodeIconName() const override;
34#endif // WITH_EDITOR
35
36};
EAIMovementSpeed
Definition AIDataTypes.h:84
EAIMovementType
Definition AIDataTypes.h:93
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition BTS_UpdateMovementSpeed.h:15