32{
33 FString Description;
34 FString SpeedString = "Running";
36 {
38 SpeedString = "Walking";
39 break;
41 SpeedString = "Jogging";
42 break;
44 SpeedString = "Running";
45 break;
47 SpeedString = "Sprinting";
48 break;
49 default:
50 SpeedString = "Unknown speed";
51 break;
52 }
53 FString TypeString = "Running";
55 {
57 TypeString = "Normal";
58 break;
60 TypeString = "Injured";
61 break;
63 TypeString = "Responsive";
64 break;
66 TypeString = "Sluggish";
67 break;
68 default:
69 TypeString = "Unknown Type";
70 break;
71 }
72 Description += FString::Printf(TEXT("\nMovement Speed: %s"), *SpeedString);
73 Description += FString::Printf(TEXT("\nMovement Type: %s"), *TypeString);
74 return Description;
75}
EAIMovementType MovementType
Definition BTS_UpdateMovementSpeed.h:26
EAIMovementSpeed MovementSpeed
Definition BTS_UpdateMovementSpeed.h:24