21 virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory)
override;
22 virtual EBTNodeResult::Type AbortTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory)
override;
23 virtual void TickTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory,
float DeltaSeconds)
override;
25 virtual uint16 GetInstanceMemorySize()
const override;
27 virtual FString GetStaticDescription()
const override;
29 virtual FName GetNodeIconName()
const override;
36 float StartTime = 0.0f;
37 float DelayDuration = 0.0f;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13