#include <BTTask_Melee.h>
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| virtual EBTNodeResult::Type | ExecuteTask (UBehaviorTreeComponent &OwnerComp, uint8 *NodeMemory) override |
| |
| virtual EBTNodeResult::Type | AbortTask (UBehaviorTreeComponent &OwnerComp, uint8 *NodeMemory) override |
| |
| virtual void | TickTask (UBehaviorTreeComponent &OwnerComp, uint8 *NodeMemory, float DeltaSeconds) override |
| |
| virtual uint16 | GetInstanceMemorySize () const override |
| |
| virtual FString | GetStaticDescription () const override |
| |
◆ UBTTask_Melee()
| UBTTask_Melee::UBTTask_Melee |
( |
| ) |
|
13{
14 NodeName = TEXT("Melee Attack");
15 INIT_TASK_NODE_NOTIFY_FLAGS();
16}
◆ AbortTask()
| EBTNodeResult::Type UBTTask_Melee::AbortTask |
( |
UBehaviorTreeComponent & | OwnerComp, |
|
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uint8 * | NodeMemory ) |
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overrideprotectedvirtual |
36{
37 return EBTNodeResult::Aborted;
38}
◆ ExecuteTask()
| EBTNodeResult::Type UBTTask_Melee::ExecuteTask |
( |
UBehaviorTreeComponent & | OwnerComp, |
|
|
uint8 * | NodeMemory ) |
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overrideprotectedvirtual |
19{
21 SCOPE_CYCLE_COUNTER(STATGROUP_AIToolKit_Behaviors);
22 SCOPE_CYCLE_COUNTER(STATGROUP_AIToolKit_Tasks);
23
24 FBTTaskMeleeMemory* MeleeMemory = reinterpret_cast<FBTTaskMeleeMemory*>(NodeMemory);
25 if(MeleeMemory == nullptr){return EBTNodeResult::Failed;}
26 MeleeMemory->StartTime = GetWorld()->GetTimeSeconds();
28 if(AIActions != nullptr)
29 {
30 MeleeMemory->DelayDuration = AIActions->
MeleeAttack();
31 }
32 return EBTNodeResult::InProgress;
33}
Definition AIActionsInterface.h:20
virtual float MeleeAttack()=0
virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent &OwnerComp, uint8 *NodeMemory) override
Definition BTTask_Melee.cpp:18
◆ GetInstanceMemorySize()
| uint16 UBTTask_Melee::GetInstanceMemorySize |
( |
| ) |
const |
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overrideprotectedvirtual |
54{
55 return sizeof(FBTTaskMeleeMemory);
56}
◆ GetStaticDescription()
| FString UBTTask_Melee::GetStaticDescription |
( |
| ) |
const |
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overrideprotectedvirtual |
59{
60 FString Description;
61 return Description;
62}
◆ TickTask()
| void UBTTask_Melee::TickTask |
( |
UBehaviorTreeComponent & | OwnerComp, |
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|
uint8 * | NodeMemory, |
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|
float | DeltaSeconds ) |
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overrideprotectedvirtual |
41{
43 SCOPE_CYCLE_COUNTER(STATGROUP_AIToolKit_Behaviors);
44 SCOPE_CYCLE_COUNTER(STATGROUP_AIToolKit_Tasks);
45 const FBTTaskMeleeMemory* MeleeMemory = reinterpret_cast<FBTTaskMeleeMemory*>(NodeMemory);
46 if(MeleeMemory == nullptr){FinishLatentTask(OwnerComp, EBTNodeResult::Failed);}
47 if (GetWorld()->GetTimeSeconds() - MeleeMemory->StartTime >= MeleeMemory->DelayDuration)
48 {
49 FinishLatentTask(OwnerComp, EBTNodeResult::Succeeded);
50 }
51}
virtual void TickTask(UBehaviorTreeComponent &OwnerComp, uint8 *NodeMemory, float DeltaSeconds) override
Definition BTTask_Melee.cpp:40
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKit/Public/Behavior/Tasks/BTTask_Melee.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKit/Private/Behavior/Tasks/BTTask_Melee.cpp