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Space Plunder
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#include "CoreMinimal.h"#include "NativeGameplayTags.h"Go to the source code of this file.
Classes | |
| class | BaseGameplayTags |
Namespaces | |
| namespace | CharacterModeTags |
| namespace | HUDLayerTags |
| namespace | HUDSlotTags |
| namespace | SkillTags |
| namespace | SoundTags |
| namespace | SoundTags::BulletSoundTags |
| namespace | SoundTags::EnvironmentSoundTags |
| namespace | SoundTags::CharacterSoundTags |
Variables | |
| const FName | CharacterModeTags::CategoryName = FName("Character.Mode") |
| const FString | CharacterModeTags::DataTableLocation = FString("/BaseHelpers/Data/DT_Modes") |
| const FName | HUDLayerTags::CategoryName = FName("HUD.Layer") |
| const FString | HUDLayerTags::DataTableLocation = FString("/BaseHelpers/Data/DT_HUDLayers") |
| const FName | HUDSlotTags::CategoryName = FName("HUD.Slot") |
| const FString | HUDSlotTags::DataTableLocation = FString("/BaseHelpers/Data/DT_HUDSlots") |
| const FName | SkillTags::CategoryName = FName("Character.Skill") |
| const FString | SkillTags::DataTableLocation = FString("/BaseHelpers/Data/DT_Skills") |
| const FName | SoundTags::CategoryName = FName("Sound.Source") |
| const FString | SoundTags::DataTableLocation = FString("/BaseHelpers/Data/DT_Sounds") |
| const FName | SoundTags::BulletSoundTags::CategoryName = FName("Sound.Source.Weapon") |
| const FString | SoundTags::BulletSoundTags::DataTableLocation = FString("/BaseHelpers/Data/DT_Sounds") |
| const FName | SoundTags::EnvironmentSoundTags::CategoryName = FName("Sound.Source.Environment") |
| const FString | SoundTags::EnvironmentSoundTags::DataTableLocation = FString("/BaseHelpers/Data/DT_Sounds") |
| const FName | SoundTags::CharacterSoundTags::CategoryName = FName("Sound.Source.Character") |
| const FString | SoundTags::CharacterSoundTags::DataTableLocation = FString("/BaseHelpers/Data/DT_Sounds") |