Space Plunder
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BaseGameplayTags.h File Reference
#include "CoreMinimal.h"
#include "NativeGameplayTags.h"

Go to the source code of this file.

Classes

class  BaseGameplayTags
 

Namespaces

namespace  CharacterModeTags
 
namespace  HUDLayerTags
 
namespace  HUDSlotTags
 
namespace  SkillTags
 
namespace  SoundTags
 
namespace  SoundTags::BulletSoundTags
 
namespace  SoundTags::EnvironmentSoundTags
 
namespace  SoundTags::CharacterSoundTags
 

Variables

const FName CharacterModeTags::CategoryName = FName("Character.Mode")
 
const FString CharacterModeTags::DataTableLocation = FString("/BaseHelpers/Data/DT_Modes")
 
const FName HUDLayerTags::CategoryName = FName("HUD.Layer")
 
const FString HUDLayerTags::DataTableLocation = FString("/BaseHelpers/Data/DT_HUDLayers")
 
const FName HUDSlotTags::CategoryName = FName("HUD.Slot")
 
const FString HUDSlotTags::DataTableLocation = FString("/BaseHelpers/Data/DT_HUDSlots")
 
const FName SkillTags::CategoryName = FName("Character.Skill")
 
const FString SkillTags::DataTableLocation = FString("/BaseHelpers/Data/DT_Skills")
 
const FName SoundTags::CategoryName = FName("Sound.Source")
 
const FString SoundTags::DataTableLocation = FString("/BaseHelpers/Data/DT_Sounds")
 
const FName SoundTags::BulletSoundTags::CategoryName = FName("Sound.Source.Weapon")
 
const FString SoundTags::BulletSoundTags::DataTableLocation = FString("/BaseHelpers/Data/DT_Sounds")
 
const FName SoundTags::EnvironmentSoundTags::CategoryName = FName("Sound.Source.Environment")
 
const FString SoundTags::EnvironmentSoundTags::DataTableLocation = FString("/BaseHelpers/Data/DT_Sounds")
 
const FName SoundTags::CharacterSoundTags::CategoryName = FName("Sound.Source.Character")
 
const FString SoundTags::CharacterSoundTags::DataTableLocation = FString("/BaseHelpers/Data/DT_Sounds")