16 UPROPERTY(EditAnywhere, BlueprintReadWrite,Category=
"Quest System|Widget")
17 FString TitleText = "Title";
18 UPROPERTY(EditAnywhere, BlueprintReadWrite,Category="Quest
System|Widget")
19 FString DescriptionText = "Description";
21 UFUNCTION(BlueprintCallable, Category="Quest
System|Widget")
22 void SetQuestID(FString Quest){QuestID = Quest;};
24 virtual void UpdateQuestInfo(
const FString& Quest,
const FQuestInfo& NewQuestInfo);
25 virtual void UpdateQuestInfo(
const FQuestInfo& NewQuestInfo);
26 UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category=
"Quest System|Widget")
27 void OnUpdateQuestInfo(const FString& Quest, const
FQuestInfo& NewQuestInfo);
29 UFUNCTION(BlueprintCallable, Category="Quest
System|Widget")
30 void SetQuestInfo(const
FQuestInfo& NewQuestInfo){QuestInfo = NewQuestInfo;};
33 UPROPERTY(EditAnywhere, BlueprintReadWrite,Category=
"Quest System|Widget")
34 FString QuestID = "DefaultQuestID";
35 UPROPERTY(EditAnywhere, BlueprintReadWrite,Category="Quest
System|Widget")
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13