17 virtual void Tick(
float DeltaTime)
override;
19 virtual void SetupComponents(AController* ControllerReference =
nullptr, AActor* HUDReference =
nullptr,
const bool bIsLocallyControlled =
false)
override;
23 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category =
"Character|Components")
25 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "
Character|Components")
26 class UQuestGoalComponent* QuestGoalComponent;
29 virtual
void BeginPlay() override;
31 virtual
void OnDeath(AActor* OwningActor, const
EDeathType DeathType, AActor* DeathCauser, AController* DeathInstigator) override;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13