25 virtual void BeginPlay()
override;
28 UFUNCTION(BlueprintCallable, Category=
"Online GM|Players")
29 virtual void SpawnAICharacter();
31 virtual FRandomStream& GetRandomStream()
override;
57 virtual void SpawnedPlayerDeath(
FPlayerDeath& PlayerDeath, APawn* PawnThatDied)
override;
58 virtual void SpawnedAIDeath(
FPlayerDeath& PlayerDeath, APawn* PawnThatDied)
override;
63 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=
"Online GM|Players")
64 TArray<APlayerController*> AllLocalPlayerControllers;
66 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Online GM|Quests")
70 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Online GM|Players")
73 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Online GM|Random")
74 bool bUseRandomSeed = true;
75 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Online GM|Random", meta=(EditCondition="!bUseRandomSeed"))
81 UPROPERTY(VisibleAnywhere, Category="Online GM|Random")
82 FRandomStream RandomStream;
83 UPROPERTY(VisibleAnywhere, Category="Online GM|Random")
84 bool bRandomSeedGenerated = false;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13