28 virtual UDataTable* GetFactionRelationshipDataTable()
override;
31 virtual bool SaveGame()
override;
32 virtual bool LoadGame()
override;
37 UFUNCTION(BlueprintCallable, Category=
"Game State")
38 virtual int32 GetNumLocalPlayers()
const;
41 virtual void AddPlayerState(APlayerState* PlayerState)
override;
42 virtual void RemovePlayerState(APlayerState* PlayerState)
override;
47 virtual void BeginPlay()
override;
48 virtual void OnMatchStateUpdated()
override;
50 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category =
"Quest")
51 UQuestGameStateComponent* QuestGameComponent;
54 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Game State")
55 UDataTable* FactionRelationshipDataTable =
nullptr;
58 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Quest
System|Game State")
59 int32 PlayerSaveIndex = 0;
63 bool bLoadQuests = false;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13