22 virtual void SetupComponents(AController* ControllerReference =
nullptr, AActor* HUDReference =
nullptr,
const bool bIsLocallyControlled =
false)
override;
23 virtual void OnPawnSpawned()
override;
27 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category =
"Dialogue")
31 virtual
void BeginPlay() override;
33 virtual
void OnDeath(AActor* OwningActor, const
EDeathType DeathType, AActor* DeathCauser, AController* DeathInstigator) override;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13