20 virtual void NativeConstruct()
override;
21 virtual bool Initialize()
override;
23 UPROPERTY(BlueprintAssignable, Category=
"Chat System|Widget")
24 FOnSentChatMessage OnSentChatMessage;
26 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category="Chat
System|Widget")
27 void ToggleChat(
bool bOpen);
28 UFUNCTION(BlueprintCallable, Category="Chat
System|Widget")
29 void SetHintChatText(FString HintText);
30 UFUNCTION(Category="Chat
System|Widget")
31 void OnChatTextCommitted(const FText& Text, ETextCommit::Type CommitType);
33 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
34 class UEditableText* ChatTextBox;
35 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
36 class UComboBoxString* CategoryComboBox;
40 void AddChatCategories();
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13