17 virtual void NativeConstruct()
override;
21 UFUNCTION(BlueprintCallable, Category=
"Chat System|Widget")
25 ESlateVisibility PrefixVisibility();
27 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
"Chat System|Widget")
29 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Chat
System|Widget")
31 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Chat
System|Widget")
33 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Chat
System|Widget")
36 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Chat
System|Widget")
37 bool bPlayerOwnedChat = false;
39 UFUNCTION(BlueprintCallable, Category="Chat
System|Widget")
40 void StartTimeoutText(const
float Lifetime);
43 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
44 class UTextBlock* PlayerNameTextBlock;
45 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
46 class UTextBlock* ChatTextBlock;
47 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
48 class UTextBlock* TimeTextBlock;
49 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
50 class UTextBlock* PrefixTextBlock;
53 FTimerHandle LifetimeTimerHandle;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13