19 UFUNCTION(BlueprintCallable, Category=
"Button")
20 void SetText(
const FText& Text);
21 UFUNCTION(BlueprintCallable, Category=
"Button")
24 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
"Button|General")
26 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Button|
General")
27 bool bUseAction = true;
32 virtual
bool Initialize() override;
33 virtual
void NativePreConstruct() override;
34 virtual
void NativeConstruct() override;
36 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Button|Components")
37 class UTextBlock* TextBlock;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13