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CompanionGameplayTags.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "NativeGameplayTags.h"
7
8namespace CompanionOrderTags
9{
10 const FName CategoryName = FName("Companion.Order");
11 const FString DataTableLocation = FString("/AIToolKit/Data/DT_CompanionOrders");
12 AITOOLKIT_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Default)
13 AITOOLKIT_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Wait)
14 AITOOLKIT_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Follow)
15 AITOOLKIT_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Attack)
16 AITOOLKIT_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Fetch)
17 AITOOLKIT_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Patrol)
18}
19
20
24class AITOOLKIT_API CompanionGameplayTags
25{
26public:
27};
Definition CompanionGameplayTags.h:25
Definition CompanionGameplayTags.cpp:8
const FString DataTableLocation
Definition CompanionGameplayTags.h:11
const FName CategoryName
Definition CompanionGameplayTags.h:10