Space Plunder
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CustomCharacterAnimInstance.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "CustomCharacterAnimInstance.generated.h"
9
13UCLASS()
15{
16 GENERATED_BODY()
17
18public:
19
20 //@ DEPRICATE
21
22
23protected:
24
25 // FVector LeftHandGoal = FVector::ZeroVector;
26 // FVector RightHandGoal = FVector::ZeroVector;
27 //
28 // virtual void NativeInitializeAnimation() override;
29 //
30 // virtual void NativeThreadSafeUpdateAnimation(float DeltaSeconds) override;
31
32 // virtual void SetRecoilTransform(const FTransform& Transform) override;
33 // virtual void SetPivotPoint(const FTransform& Transform) override;
34 // virtual void SetFiringWeapon(const bool bValue) override {bFiringWeapon = bValue;};
35 // virtual void DisableFootIK(const float DelayTime) override;
36
37 // UFUNCTION(BlueprintImplementableEvent, Category="Custom ALS")
38 // void OnDisableFootIK(const float DelayTime);
39 //
40 // UFUNCTION(BlueprintCallable, Category="Custom ALS")
41 // bool GetFiringWeapon() const{return bFiringWeapon;};
42
43
44
45
46private:
47
48
49 // FVector GunOffset = FVector::ZeroVector;
50 // FTransform RecoilTransform;
51 // FTransform PivotPoint;
52 // bool bFiringWeapon = false;
53
54
55};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition ALSCharacterAnimInstance.h:28
Definition CustomCharacterAnimInstance.h:15