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CustomCharacterAnimInstance.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "
Character/Animation/ALSCharacterAnimInstance.h
"
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#include "
Interfaces/CustomAnimInstance.h
"
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#include "CustomCharacterAnimInstance.generated.h"
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UCLASS
()
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class CUSTOMALS_API
UCustomCharacterAnimInstance
: public
UALSCharacterAnimInstance
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{
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GENERATED_BODY()
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public
:
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//@ DEPRICATE
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protected
:
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// FVector LeftHandGoal = FVector::ZeroVector;
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// FVector RightHandGoal = FVector::ZeroVector;
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//
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// virtual void NativeInitializeAnimation() override;
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//
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// virtual void NativeThreadSafeUpdateAnimation(float DeltaSeconds) override;
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// virtual void SetRecoilTransform(const FTransform& Transform) override;
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// virtual void SetPivotPoint(const FTransform& Transform) override;
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// virtual void SetFiringWeapon(const bool bValue) override {bFiringWeapon = bValue;};
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// virtual void DisableFootIK(const float DelayTime) override;
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// UFUNCTION(BlueprintImplementableEvent, Category="Custom ALS")
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// void OnDisableFootIK(const float DelayTime);
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//
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// UFUNCTION(BlueprintCallable, Category="Custom ALS")
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// bool GetFiringWeapon() const{return bFiringWeapon;};
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private
:
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// FVector GunOffset = FVector::ZeroVector;
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// FTransform RecoilTransform;
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// FTransform PivotPoint;
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// bool bFiringWeapon = false;
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};
ALSCharacterAnimInstance.h
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
CustomAnimInstance.h
UALSCharacterAnimInstance
Definition
ALSCharacterAnimInstance.h:28
UCustomCharacterAnimInstance
Definition
CustomCharacterAnimInstance.h:15
SpaceAdventure
Plugins
CustomALS
Source
CustomALS
Public
Animation
CustomCharacterAnimInstance.h
Generated by
1.10.0