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Space Plunder
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#include <CustomCharacterAnimInstance.h>
Additional Inherited Members | |
Public Member Functions inherited from UALSCharacterAnimInstance | |
| virtual void | NativeInitializeAnimation () override |
| virtual void | NativeBeginPlay () override |
| virtual void | NativeUpdateAnimation (float DeltaSeconds) override |
| virtual void | NativeThreadSafeUpdateAnimation (float DeltaSeconds) override |
| void | PlayTransition (const FALSDynamicMontageParams &Parameters) |
| void | PlayTransitionChecked (const FALSDynamicMontageParams &Parameters) |
| void | PlayDynamicTransition (float ReTriggerDelay, FALSDynamicMontageParams Parameters) |
| void | OnJumped () |
| void | OnPivot () |
| virtual void | SetFiringWeapon (const bool bValue) override |
| virtual void | SetRecoilTransform (const FTransform &Transform) override |
| virtual void | SetPivotPoint (const FTransform &Transform) override |
| virtual void | DisableFootIK (const float DelayTime) override |
| virtual void | SetInjured (const EBodyPartName BodyPartName, const float InjuredAmount) override |
| void | OnDisableFootIK (const float DelayTime) |
| void | OnInjured (const EBodyPartName BodyPartName, const float InjuredAmount) |
| bool | GetFiringWeapon () const |
| virtual void | SetEssentialInfo (const FALSAnimValues &Value) override |
| virtual void | SetOptimize (const bool bValue) override |
| virtual void | SetMovementState (const FALSMovementState &Value) override |
| virtual void | SetOverlayOverrideState (const int32 Value) override |
| virtual void | SetGait (const FALSGait &Value) override |
| virtual void | SetStance (const FALSStance &Value) override |
| virtual void | SetViewMode (const EALSViewMode Value) override |
| virtual void | SetOverlayState (const FALSOverlayState &Value) override |
| virtual void | SetNewGroundedEntryState (const FALSGroundedEntryState &Value) override |
| virtual void | SetRotationMode (const FALSRotationMode Value) override |
| FRotator | GetRecoilRotation () const |
| FVector | GetPivotPointLocation () const |
| bool | GetShouldOverlayStateUsePRASIK () const |
| UPROPERTY (VisibleDefaultsOnly, BlueprintReadOnly, Category="Read Only Data|Character Information", Meta=(ShowOnlyInnerProperties)) FALSAnimCharacterInformation CharacterInformation | |
| UPROPERTY (VisibleDefaultsOnly, BlueprintReadOnly, Category="Read Only Data|Anim Graph - Grounded", Meta=(ShowOnlyInnerProperties)) FALSAnimGraphGrounded Grounded | |
| UPROPERTY (VisibleDefaultsOnly, BlueprintReadOnly, Category="Read Only Data|Anim Graph - In Air", Meta=(ShowOnlyInnerProperties)) FALSAnimGraphInAir InAir | |
| UPROPERTY (VisibleDefaultsOnly, BlueprintReadOnly, Category="Read Only Data|Anim Graph - Aiming Values", Meta=(ShowOnlyInnerProperties)) FALSAnimGraphAimingValues AimingValues | |
| UPROPERTY (VisibleDefaultsOnly, BlueprintReadOnly, Category="Read Only Data|Anim Graph - Layer Blending", Meta=(ShowOnlyInnerProperties)) FALSAnimGraphLayerBlending LayerBlendingValues | |
| UPROPERTY (VisibleDefaultsOnly, BlueprintReadOnly, Category="Read Only Data|Anim Graph - Foot IK", Meta=(ShowOnlyInnerProperties)) FALSAnimGraphFootIK FootIKValues | |
| UPROPERTY (EditDefaultsOnly, BlueprintReadOnly, Category="Configuration|Turn In Place", Meta=(ShowOnlyInnerProperties)) FALSAnimTurnInPlace TurnInPlaceValues | |
| UPROPERTY (EditDefaultsOnly, BlueprintReadOnly, Category="Configuration|Rotate In Place", Meta=(ShowOnlyInnerProperties)) FALSAnimRotateInPlace RotateInPlace | |
| UPROPERTY (EditDefaultsOnly, BlueprintReadOnly, Category="Configuration|Main Configuration", Meta=(ShowOnlyInnerProperties)) FALSAnimConfiguration Config | |
Public Attributes inherited from UALSCharacterAnimInstance | |
| bool | bOptimize = false |
| TObjectPtr< AALSBaseCharacter > | Character = nullptr |
| FALSMovementState | MovementState = EALSMovementState::None |
| FALSMovementAction | MovementAction = EALSMovementAction::None |
| FALSRotationMode | RotationMode = EALSRotationMode::VelocityDirection |
| FALSGait | Gait = EALSGait::Walking |
| FALSStance | Stance = EALSStance::Standing |
| FALSOverlayState | OverlayState = EALSOverlayState::Default |
| FALSVelocityBlend | VelocityBlend |
| FALSLeanAmount | LeanAmount |
| FVector | RelativeAccelerationAmount = FVector::ZeroVector |
| FALSGroundedEntryState | GroundedEntryState = EALSGroundedEntryState::None |
| FALSMovementDirection | MovementDirection = EALSMovementDirection::Forward |
| FVector2D | SmoothedAimingAngle = FVector2D::ZeroVector |
| float | FlailRate = 0.0f |
| TObjectPtr< UCurveFloat > | DiagonalScaleAmountCurve = nullptr |
| TObjectPtr< UCurveFloat > | StrideBlend_N_Walk = nullptr |
| TObjectPtr< UCurveFloat > | StrideBlend_N_Run = nullptr |
| TObjectPtr< UCurveFloat > | StrideBlend_C_Walk = nullptr |
| TObjectPtr< UCurveFloat > | LandPredictionCurve = nullptr |
| TObjectPtr< UCurveFloat > | LeanInAirCurve = nullptr |
| TObjectPtr< UCurveVector > | YawOffset_FB = nullptr |
| TObjectPtr< UCurveVector > | YawOffset_LR = nullptr |
| TObjectPtr< UAnimSequenceBase > | TransitionAnim_R = nullptr |
| TObjectPtr< UAnimSequenceBase > | TransitionAnim_L = nullptr |
| FName | IkFootL_BoneName = FName(TEXT("ik_foot_l")) |
| FName | IkFootR_BoneName = FName(TEXT("ik_foot_r")) |
| FVector | GunOffset = FVector::ZeroVector |
| FTransform | RecoilTransform |
| FTransform | PivotPoint |
| bool | bFiringWeapon = false |
| EBodyPartName | InjuredBodyPart = EBodyPartName::Pelvis |
| float | InjuredAlpha = 0.0f |
Protected Member Functions inherited from UALSCharacterAnimInstance | |
| void | SetTrackedHipsDirection (EALSHipsDirection HipsDirection) |
| void | SetGroundedEntryState (EALSGroundedEntryState NewState) |
| bool | ShouldMoveCheck () const |
| bool | CanRotateInPlace () const |
| bool | CanTurnInPlace () const |
| bool | CanDynamicTransition () const |