Space Plunder
Loading...
Searching...
No Matches
FALSOverlayState Struct Reference

#include <ALSStructEnumLibrary.h>

Public Member Functions

 FALSOverlayState ()
 
 FALSOverlayState (const EALSOverlayState InitialState)
 
const bool & Default () const
 
const bool & Masculine () const
 
const bool & Feminine () const
 
const bool & Injured () const
 
const bool & HandsTied () const
 
const bool & Rifle () const
 
const bool & PistolOneHanded () const
 
const bool & PistolTwoHanded () const
 
const bool & Shotgun () const
 
const bool & Sniper () const
 
const bool & Launcher () const
 
const bool & Sword () const
 
const bool & Chainsaw () const
 
const bool & Knife () const
 
const bool & SwordShield () const
 
const bool & Melee () const
 
const bool & Bow () const
 
const bool & Torch () const
 
const bool & Binoculars () const
 
const bool & Box () const
 
const bool & Barrel () const
 
 operator EALSOverlayState () const
 
void operator= (const EALSOverlayState NewAction)
 

Private Attributes

EALSOverlayState State = EALSOverlayState::Default
 
bool Default_ = true
 
bool Masculine_ = false
 
bool Feminine_ = false
 
bool Injured_ = false
 
bool HandsTied_ = false
 
bool Rifle_ = false
 
bool PistolOneHanded_ = false
 
bool PistolTwoHanded_ = false
 
bool Shotgun_ = false
 
bool Sniper_ = false
 
bool Launcher_ = false
 
bool Sword_ = false
 
bool Knife_ = false
 
bool SwordShield_ = false
 
bool Chainsaw_ = false
 
bool Melee_ = false
 
bool Bow_ = false
 
bool Torch_ = false
 
bool Binoculars_ = false
 
bool Box_ = false
 
bool Barrel_ = false
 

Constructor & Destructor Documentation

◆ FALSOverlayState() [1/2]

FALSOverlayState::FALSOverlayState ( )
inline
355 {
356 }

◆ FALSOverlayState() [2/2]

FALSOverlayState::FALSOverlayState ( const EALSOverlayState InitialState)
inline
358{ *this = InitialState; }

Member Function Documentation

◆ Barrel()

const bool & FALSOverlayState::Barrel ( ) const
inline
382{ return Barrel_; }
bool Barrel_
Definition ALSStructEnumLibrary.h:351

◆ Binoculars()

const bool & FALSOverlayState::Binoculars ( ) const
inline
380{ return Binoculars_; }
bool Binoculars_
Definition ALSStructEnumLibrary.h:345

◆ Bow()

const bool & FALSOverlayState::Bow ( ) const
inline
378{ return Bow_; }
bool Bow_
Definition ALSStructEnumLibrary.h:339

◆ Box()

const bool & FALSOverlayState::Box ( ) const
inline
381{ return Box_; }
bool Box_
Definition ALSStructEnumLibrary.h:348

◆ Chainsaw()

const bool & FALSOverlayState::Chainsaw ( ) const
inline
372{ return Chainsaw_; }
bool Chainsaw_
Definition ALSStructEnumLibrary.h:333

◆ Default()

const bool & FALSOverlayState::Default ( ) const
inline
360{ return Default_; }
bool Default_
Definition ALSStructEnumLibrary.h:291

◆ Feminine()

const bool & FALSOverlayState::Feminine ( ) const
inline
362{ return Feminine_; }
bool Feminine_
Definition ALSStructEnumLibrary.h:297

◆ HandsTied()

const bool & FALSOverlayState::HandsTied ( ) const
inline
364{ return HandsTied_; }
bool HandsTied_
Definition ALSStructEnumLibrary.h:303

◆ Injured()

const bool & FALSOverlayState::Injured ( ) const
inline
363{ return Injured_; }
bool Injured_
Definition ALSStructEnumLibrary.h:300

◆ Knife()

const bool & FALSOverlayState::Knife ( ) const
inline
373{ return Knife_; }
bool Knife_
Definition ALSStructEnumLibrary.h:327

◆ Launcher()

const bool & FALSOverlayState::Launcher ( ) const
inline
370{ return Launcher_; }
bool Launcher_
Definition ALSStructEnumLibrary.h:321

◆ Masculine()

const bool & FALSOverlayState::Masculine ( ) const
inline
361{ return Masculine_; }
bool Masculine_
Definition ALSStructEnumLibrary.h:294

◆ Melee()

const bool & FALSOverlayState::Melee ( ) const
inline
376{ return Melee_; }
bool Melee_
Definition ALSStructEnumLibrary.h:336

◆ operator EALSOverlayState()

FALSOverlayState::operator EALSOverlayState ( ) const
inline
384{ return State; }
EALSOverlayState State
Definition ALSStructEnumLibrary.h:288

◆ operator=()

void FALSOverlayState::operator= ( const EALSOverlayState NewAction)
inline
387 {
388 State = NewAction;
404
411 }
bool Sniper_
Definition ALSStructEnumLibrary.h:318
bool Rifle_
Definition ALSStructEnumLibrary.h:306
bool Torch_
Definition ALSStructEnumLibrary.h:342
bool SwordShield_
Definition ALSStructEnumLibrary.h:330
bool Sword_
Definition ALSStructEnumLibrary.h:324
bool PistolTwoHanded_
Definition ALSStructEnumLibrary.h:312
bool PistolOneHanded_
Definition ALSStructEnumLibrary.h:309
bool Shotgun_
Definition ALSStructEnumLibrary.h:315

◆ PistolOneHanded()

const bool & FALSOverlayState::PistolOneHanded ( ) const
inline
366{ return PistolOneHanded_; }

◆ PistolTwoHanded()

const bool & FALSOverlayState::PistolTwoHanded ( ) const
inline
367{ return PistolTwoHanded_; }

◆ Rifle()

const bool & FALSOverlayState::Rifle ( ) const
inline
365{ return Rifle_; }

◆ Shotgun()

const bool & FALSOverlayState::Shotgun ( ) const
inline
368{ return Shotgun_; }

◆ Sniper()

const bool & FALSOverlayState::Sniper ( ) const
inline
369{ return Sniper_; }

◆ Sword()

const bool & FALSOverlayState::Sword ( ) const
inline
371{ return Sword_; }

◆ SwordShield()

const bool & FALSOverlayState::SwordShield ( ) const
inline
374{ return SwordShield_; }

◆ Torch()

const bool & FALSOverlayState::Torch ( ) const
inline
379{ return Torch_; }

Member Data Documentation

◆ Barrel_

bool FALSOverlayState::Barrel_ = false
private

◆ Binoculars_

bool FALSOverlayState::Binoculars_ = false
private

◆ Bow_

bool FALSOverlayState::Bow_ = false
private

◆ Box_

bool FALSOverlayState::Box_ = false
private

◆ Chainsaw_

bool FALSOverlayState::Chainsaw_ = false
private

◆ Default_

bool FALSOverlayState::Default_ = true
private

◆ Feminine_

bool FALSOverlayState::Feminine_ = false
private

◆ HandsTied_

bool FALSOverlayState::HandsTied_ = false
private

◆ Injured_

bool FALSOverlayState::Injured_ = false
private

◆ Knife_

bool FALSOverlayState::Knife_ = false
private

◆ Launcher_

bool FALSOverlayState::Launcher_ = false
private

◆ Masculine_

bool FALSOverlayState::Masculine_ = false
private

◆ Melee_

bool FALSOverlayState::Melee_ = false
private

◆ PistolOneHanded_

bool FALSOverlayState::PistolOneHanded_ = false
private

◆ PistolTwoHanded_

bool FALSOverlayState::PistolTwoHanded_ = false
private

◆ Rifle_

bool FALSOverlayState::Rifle_ = false
private

◆ Shotgun_

bool FALSOverlayState::Shotgun_ = false
private

◆ Sniper_

bool FALSOverlayState::Sniper_ = false
private

◆ State

EALSOverlayState FALSOverlayState::State = EALSOverlayState::Default
private

◆ Sword_

bool FALSOverlayState::Sword_ = false
private

◆ SwordShield_

bool FALSOverlayState::SwordShield_ = false
private

◆ Torch_

bool FALSOverlayState::Torch_ = false
private

The documentation for this struct was generated from the following file: