#include <ALSStructEnumLibrary.h>
◆ FALSOverlayState() [1/2]
| FALSOverlayState::FALSOverlayState |
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◆ FALSOverlayState() [2/2]
358{ *this = InitialState; }
◆ Barrel()
| const bool & FALSOverlayState::Barrel |
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const |
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bool Barrel_
Definition ALSStructEnumLibrary.h:351
◆ Binoculars()
| const bool & FALSOverlayState::Binoculars |
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const |
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bool Binoculars_
Definition ALSStructEnumLibrary.h:345
◆ Bow()
| const bool & FALSOverlayState::Bow |
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const |
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bool Bow_
Definition ALSStructEnumLibrary.h:339
◆ Box()
| const bool & FALSOverlayState::Box |
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const |
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bool Box_
Definition ALSStructEnumLibrary.h:348
◆ Chainsaw()
| const bool & FALSOverlayState::Chainsaw |
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const |
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bool Chainsaw_
Definition ALSStructEnumLibrary.h:333
◆ Default()
| const bool & FALSOverlayState::Default |
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const |
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bool Default_
Definition ALSStructEnumLibrary.h:291
◆ Feminine()
| const bool & FALSOverlayState::Feminine |
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const |
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bool Feminine_
Definition ALSStructEnumLibrary.h:297
◆ HandsTied()
| const bool & FALSOverlayState::HandsTied |
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const |
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bool HandsTied_
Definition ALSStructEnumLibrary.h:303
◆ Injured()
| const bool & FALSOverlayState::Injured |
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const |
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bool Injured_
Definition ALSStructEnumLibrary.h:300
◆ Knife()
| const bool & FALSOverlayState::Knife |
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const |
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bool Knife_
Definition ALSStructEnumLibrary.h:327
◆ Launcher()
| const bool & FALSOverlayState::Launcher |
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const |
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bool Launcher_
Definition ALSStructEnumLibrary.h:321
◆ Masculine()
| const bool & FALSOverlayState::Masculine |
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const |
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bool Masculine_
Definition ALSStructEnumLibrary.h:294
◆ Melee()
| const bool & FALSOverlayState::Melee |
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const |
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inline |
bool Melee_
Definition ALSStructEnumLibrary.h:336
◆ operator EALSOverlayState()
EALSOverlayState State
Definition ALSStructEnumLibrary.h:288
◆ operator=()
387 {
404
411 }
bool Sniper_
Definition ALSStructEnumLibrary.h:318
bool Rifle_
Definition ALSStructEnumLibrary.h:306
bool Torch_
Definition ALSStructEnumLibrary.h:342
bool SwordShield_
Definition ALSStructEnumLibrary.h:330
bool Sword_
Definition ALSStructEnumLibrary.h:324
bool PistolTwoHanded_
Definition ALSStructEnumLibrary.h:312
bool PistolOneHanded_
Definition ALSStructEnumLibrary.h:309
bool Shotgun_
Definition ALSStructEnumLibrary.h:315
◆ PistolOneHanded()
| const bool & FALSOverlayState::PistolOneHanded |
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const |
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inline |
◆ PistolTwoHanded()
| const bool & FALSOverlayState::PistolTwoHanded |
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const |
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inline |
◆ Rifle()
| const bool & FALSOverlayState::Rifle |
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const |
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inline |
◆ Shotgun()
| const bool & FALSOverlayState::Shotgun |
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const |
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inline |
◆ Sniper()
| const bool & FALSOverlayState::Sniper |
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const |
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inline |
◆ Sword()
| const bool & FALSOverlayState::Sword |
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const |
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inline |
◆ SwordShield()
| const bool & FALSOverlayState::SwordShield |
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const |
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inline |
◆ Torch()
| const bool & FALSOverlayState::Torch |
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const |
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inline |
◆ Barrel_
| bool FALSOverlayState::Barrel_ = false |
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private |
◆ Binoculars_
| bool FALSOverlayState::Binoculars_ = false |
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private |
◆ Bow_
| bool FALSOverlayState::Bow_ = false |
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private |
◆ Box_
| bool FALSOverlayState::Box_ = false |
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private |
◆ Chainsaw_
| bool FALSOverlayState::Chainsaw_ = false |
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private |
◆ Default_
| bool FALSOverlayState::Default_ = true |
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private |
◆ Feminine_
| bool FALSOverlayState::Feminine_ = false |
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private |
◆ HandsTied_
| bool FALSOverlayState::HandsTied_ = false |
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private |
◆ Injured_
| bool FALSOverlayState::Injured_ = false |
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private |
◆ Knife_
| bool FALSOverlayState::Knife_ = false |
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private |
◆ Launcher_
| bool FALSOverlayState::Launcher_ = false |
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private |
◆ Masculine_
| bool FALSOverlayState::Masculine_ = false |
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private |
◆ Melee_
| bool FALSOverlayState::Melee_ = false |
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private |
◆ PistolOneHanded_
| bool FALSOverlayState::PistolOneHanded_ = false |
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private |
◆ PistolTwoHanded_
| bool FALSOverlayState::PistolTwoHanded_ = false |
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private |
◆ Rifle_
| bool FALSOverlayState::Rifle_ = false |
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private |
◆ Shotgun_
| bool FALSOverlayState::Shotgun_ = false |
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private |
◆ Sniper_
| bool FALSOverlayState::Sniper_ = false |
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private |
◆ State
◆ Sword_
| bool FALSOverlayState::Sword_ = false |
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private |
◆ SwordShield_
| bool FALSOverlayState::SwordShield_ = false |
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private |
◆ Torch_
| bool FALSOverlayState::Torch_ = false |
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private |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/ALS-Community-main/Source/ALSV4_CPP/Public/Library/ALSStructEnumLibrary.h