#include <ALSAnimationStructLibrary.h>
◆ AimYawRateLimit
| float FALSAnimTurnInPlace::AimYawRateLimit = 50.0f |
◆ CLF_TurnIP_L180
◆ CLF_TurnIP_L90
◆ CLF_TurnIP_R180
◆ CLF_TurnIP_R90
◆ ElapsedDelayTime
| float FALSAnimTurnInPlace::ElapsedDelayTime = 0.0f |
◆ MaxAngleDelay
| float FALSAnimTurnInPlace::MaxAngleDelay = 0.75f |
◆ MinAngleDelay
| float FALSAnimTurnInPlace::MinAngleDelay = 0.f |
◆ N_TurnIP_L180
◆ N_TurnIP_L90
◆ N_TurnIP_R180
◆ N_TurnIP_R90
◆ Turn180Threshold
| float FALSAnimTurnInPlace::Turn180Threshold = 130.0f |
◆ TurnCheckMinAngle
| float FALSAnimTurnInPlace::TurnCheckMinAngle = 45.0f |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/ALS-Community-main/Source/ALSV4_CPP/Public/Library/ALSAnimationStructLibrary.h