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FALSTurnInPlaceAsset Struct Reference

#include <ALSAnimationStructLibrary.h>

Public Attributes

TObjectPtr< UAnimSequenceBase > Animation = nullptr
 
float AnimatedAngle = 0.0f
 
FName SlotName = NAME_None
 
float PlayRate = 1.0f
 
bool ScaleTurnAngle = true
 

Member Data Documentation

◆ AnimatedAngle

float FALSTurnInPlaceAsset::AnimatedAngle = 0.0f

◆ Animation

TObjectPtr<UAnimSequenceBase> FALSTurnInPlaceAsset::Animation = nullptr

◆ PlayRate

float FALSTurnInPlaceAsset::PlayRate = 1.0f

◆ ScaleTurnAngle

bool FALSTurnInPlaceAsset::ScaleTurnAngle = true

◆ SlotName

FName FALSTurnInPlaceAsset::SlotName = NAME_None

The documentation for this struct was generated from the following file: