#include <ALSAnimationStructLibrary.h>
◆ AnimatedAngle
| float FALSTurnInPlaceAsset::AnimatedAngle = 0.0f |
◆ Animation
| TObjectPtr<UAnimSequenceBase> FALSTurnInPlaceAsset::Animation = nullptr |
◆ PlayRate
| float FALSTurnInPlaceAsset::PlayRate = 1.0f |
◆ ScaleTurnAngle
| bool FALSTurnInPlaceAsset::ScaleTurnAngle = true |
◆ SlotName
| FName FALSTurnInPlaceAsset::SlotName = NAME_None |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/ALS-Community-main/Source/ALSV4_CPP/Public/Library/ALSAnimationStructLibrary.h