#include <ALSAnimationStructLibrary.h>
◆ AnimatedCrouchSpeed
| float FALSAnimConfiguration::AnimatedCrouchSpeed = 150.0f |
◆ AnimatedRunSpeed
| float FALSAnimConfiguration::AnimatedRunSpeed = 350.0f |
◆ AnimatedSprintSpeed
| float FALSAnimConfiguration::AnimatedSprintSpeed = 600.0f |
◆ AnimatedWalkSpeed
| float FALSAnimConfiguration::AnimatedWalkSpeed = 150.0f |
◆ DynamicTransitionThreshold
| float FALSAnimConfiguration::DynamicTransitionThreshold = 8.0f |
Threshold value for activating dynamic transition on various animations
◆ FootHeight
| float FALSAnimConfiguration::FootHeight = 13.5f |
◆ GroundedLeanInterpSpeed
| float FALSAnimConfiguration::GroundedLeanInterpSpeed = 4.0f |
◆ IK_TraceDistanceAboveFoot
| float FALSAnimConfiguration::IK_TraceDistanceAboveFoot = 50.0f |
◆ IK_TraceDistanceBelowFoot
| float FALSAnimConfiguration::IK_TraceDistanceBelowFoot = 45.0f |
◆ InAirLeanInterpSpeed
| float FALSAnimConfiguration::InAirLeanInterpSpeed = 4.0f |
◆ InputYawOffsetInterpSpeed
| float FALSAnimConfiguration::InputYawOffsetInterpSpeed = 8.0f |
◆ SmoothedAimingRotationInterpSpeed
| float FALSAnimConfiguration::SmoothedAimingRotationInterpSpeed = 10.0f |
◆ TriggerPivotSpeedLimit
| float FALSAnimConfiguration::TriggerPivotSpeedLimit = 200.0f |
◆ VelocityBlendInterpSpeed
| float FALSAnimConfiguration::VelocityBlendInterpSpeed = 12.0f |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/ALS-Community-main/Source/ALSV4_CPP/Public/Library/ALSAnimationStructLibrary.h