#include <ALSAnimationStructLibrary.h>
◆ AimingAngle
| FVector2D FALSAnimGraphAimingValues::AimingAngle = FVector2D::ZeroVector |
◆ AimSweepTime
| float FALSAnimGraphAimingValues::AimSweepTime = 0.5f |
◆ ForwardYawTime
| float FALSAnimGraphAimingValues::ForwardYawTime = 0.0f |
◆ InputYawOffsetTime
| float FALSAnimGraphAimingValues::InputYawOffsetTime = 0.0f |
◆ LeftYawTime
| float FALSAnimGraphAimingValues::LeftYawTime = 0.0f |
◆ RightYawTime
| float FALSAnimGraphAimingValues::RightYawTime = 0.0f |
◆ SmoothedAimingRotation
| FRotator FALSAnimGraphAimingValues::SmoothedAimingRotation = FRotator::ZeroRotator |
◆ SpineRotation
| FRotator FALSAnimGraphAimingValues::SpineRotation = FRotator::ZeroRotator |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/ALS-Community-main/Source/ALSV4_CPP/Public/Library/ALSAnimationStructLibrary.h