#include <ALSStructEnumLibrary.h>
◆ FALSMovementState() [1/2]
| FALSMovementState::FALSMovementState |
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◆ FALSMovementState() [2/2]
41{ *this = InitialState; }
◆ Grounded()
| const bool & FALSMovementState::Grounded |
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bool Grounded_
Definition ALSStructEnumLibrary.h:25
◆ InAir()
| const bool & FALSMovementState::InAir |
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const |
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bool InAir_
Definition ALSStructEnumLibrary.h:28
◆ Mantling()
| const bool & FALSMovementState::Mantling |
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const |
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bool Mantling_
Definition ALSStructEnumLibrary.h:31
◆ None()
| const bool & FALSMovementState::None |
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const |
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bool None_
Definition ALSStructEnumLibrary.h:22
◆ operator EALSMovementState()
EALSMovementState State
Definition ALSStructEnumLibrary.h:19
◆ operator=()
52 {
59 }
bool Ragdoll_
Definition ALSStructEnumLibrary.h:34
◆ Ragdoll()
| const bool & FALSMovementState::Ragdoll |
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const |
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◆ Grounded_
| bool FALSMovementState::Grounded_ = false |
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◆ InAir_
| bool FALSMovementState::InAir_ = false |
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◆ Mantling_
| bool FALSMovementState::Mantling_ = false |
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◆ None_
| bool FALSMovementState::None_ = true |
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private |
◆ Ragdoll_
| bool FALSMovementState::Ragdoll_ = false |
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private |
◆ State
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/ALS-Community-main/Source/ALSV4_CPP/Public/Library/ALSStructEnumLibrary.h