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FALSMovementAction Struct Reference

#include <ALSStructEnumLibrary.h>

Public Member Functions

 FALSMovementAction ()
 
 FALSMovementAction (const EALSMovementAction InitialAction)
 
const bool & None () const
 
const bool & LowMantle () const
 
const bool & HighMantle () const
 
const bool & Rolling () const
 
const bool & GettingUp () const
 
 operator EALSMovementAction () const
 
void operator= (const EALSMovementAction NewAction)
 

Private Attributes

EALSMovementAction Action = EALSMovementAction::None
 
bool None_ = true
 
bool LowMantle_ = false
 
bool HighMantle_ = false
 
bool Rolling_ = false
 
bool GettingUp_ = false
 

Constructor & Destructor Documentation

◆ FALSMovementAction() [1/2]

FALSMovementAction::FALSMovementAction ( )
inline
211 {
212 }

◆ FALSMovementAction() [2/2]

FALSMovementAction::FALSMovementAction ( const EALSMovementAction InitialAction)
inline
214{ *this = InitialAction; }

Member Function Documentation

◆ GettingUp()

const bool & FALSMovementAction::GettingUp ( ) const
inline
220{ return GettingUp_; }
bool GettingUp_
Definition ALSStructEnumLibrary.h:207

◆ HighMantle()

const bool & FALSMovementAction::HighMantle ( ) const
inline
218{ return HighMantle_; }
bool HighMantle_
Definition ALSStructEnumLibrary.h:201

◆ LowMantle()

const bool & FALSMovementAction::LowMantle ( ) const
inline
217{ return LowMantle_; }
bool LowMantle_
Definition ALSStructEnumLibrary.h:198

◆ None()

const bool & FALSMovementAction::None ( ) const
inline
216{ return None_; }
bool None_
Definition ALSStructEnumLibrary.h:195

◆ operator EALSMovementAction()

FALSMovementAction::operator EALSMovementAction ( ) const
inline
222{ return Action; }
EALSMovementAction Action
Definition ALSStructEnumLibrary.h:192

◆ operator=()

◆ Rolling()

const bool & FALSMovementAction::Rolling ( ) const
inline
219{ return Rolling_; }

Member Data Documentation

◆ Action

EALSMovementAction FALSMovementAction::Action = EALSMovementAction::None
private

◆ GettingUp_

bool FALSMovementAction::GettingUp_ = false
private

◆ HighMantle_

bool FALSMovementAction::HighMantle_ = false
private

◆ LowMantle_

bool FALSMovementAction::LowMantle_ = false
private

◆ None_

bool FALSMovementAction::None_ = true
private

◆ Rolling_

bool FALSMovementAction::Rolling_ = false
private

The documentation for this struct was generated from the following file: