#include <ALSAnimationStructLibrary.h>
◆ Acceleration
| FVector FALSAnimCharacterInformation::Acceleration = FVector::ZeroVector |
◆ AimingRotation
| FRotator FALSAnimCharacterInformation::AimingRotation = FRotator::ZeroRotator |
◆ AimYawRate
| float FALSAnimCharacterInformation::AimYawRate = 0.0f |
◆ bHasMovementInput
| bool FALSAnimCharacterInformation::bHasMovementInput = false |
◆ bIsFlying
| bool FALSAnimCharacterInformation::bIsFlying = false |
◆ bIsMoving
| bool FALSAnimCharacterInformation::bIsMoving = false |
◆ CharacterActorRotation
| FRotator FALSAnimCharacterInformation::CharacterActorRotation = FRotator::ZeroRotator |
◆ MovementInput
| FVector FALSAnimCharacterInformation::MovementInput = FVector::ZeroVector |
◆ MovementInputAmount
| float FALSAnimCharacterInformation::MovementInputAmount = 0.0f |
◆ PrevMovementState
◆ RelativeVelocityDirection
| FVector FALSAnimCharacterInformation::RelativeVelocityDirection = FVector::ZeroVector |
◆ Speed
| float FALSAnimCharacterInformation::Speed = 0.0f |
◆ Velocity
| FVector FALSAnimCharacterInformation::Velocity = FVector::ZeroVector |
◆ ViewMode
◆ ZoomAmount
| float FALSAnimCharacterInformation::ZoomAmount = 0.0f |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/ALS-Community-main/Source/ALSV4_CPP/Public/Library/ALSAnimationStructLibrary.h