#include <ALSAnimationStructLibrary.h>
◆ FootLock_L_Alpha
| float FALSAnimGraphFootIK::FootLock_L_Alpha = 0.0f |
◆ FootLock_L_Location
| FVector FALSAnimGraphFootIK::FootLock_L_Location = FVector::ZeroVector |
◆ FootLock_L_Rotation
| FRotator FALSAnimGraphFootIK::FootLock_L_Rotation = FRotator::ZeroRotator |
◆ FootLock_R_Alpha
| float FALSAnimGraphFootIK::FootLock_R_Alpha = 0.0f |
◆ FootLock_R_Location
| FVector FALSAnimGraphFootIK::FootLock_R_Location = FVector::ZeroVector |
◆ FootLock_R_Rotation
| FRotator FALSAnimGraphFootIK::FootLock_R_Rotation = FRotator::ZeroRotator |
◆ FootOffset_L_Location
| FVector FALSAnimGraphFootIK::FootOffset_L_Location = FVector::ZeroVector |
◆ FootOffset_L_Rotation
| FRotator FALSAnimGraphFootIK::FootOffset_L_Rotation = FRotator::ZeroRotator |
◆ FootOffset_R_Location
| FVector FALSAnimGraphFootIK::FootOffset_R_Location = FVector::ZeroVector |
◆ FootOffset_R_Rotation
| FRotator FALSAnimGraphFootIK::FootOffset_R_Rotation = FRotator::ZeroRotator |
◆ PelvisAlpha
| float FALSAnimGraphFootIK::PelvisAlpha = 0.0f |
◆ PelvisOffset
| FVector FALSAnimGraphFootIK::PelvisOffset = FVector::ZeroVector |
◆ TargetFootLock_L_Rotation
| FRotator FALSAnimGraphFootIK::TargetFootLock_L_Rotation = FRotator::ZeroRotator |
◆ TargetFootLock_R_Location
| FVector FALSAnimGraphFootIK::TargetFootLock_R_Location = FVector::ZeroVector |
◆ TargetFootLock_R_Rotation
| FRotator FALSAnimGraphFootIK::TargetFootLock_R_Rotation = FRotator::ZeroRotator |
◆ UseFootLockCurve_L
| bool FALSAnimGraphFootIK::UseFootLockCurve_L = false |
◆ UseFootLockCurve_R
| bool FALSAnimGraphFootIK::UseFootLockCurve_R = false |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/ALS-Community-main/Source/ALSV4_CPP/Public/Library/ALSAnimationStructLibrary.h