#include <ALSStructEnumLibrary.h>
◆ FALSGroundedEntryState() [1/2]
| FALSGroundedEntryState::FALSGroundedEntryState |
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◆ FALSGroundedEntryState() [2/2]
434{ *this = InitialState; }
◆ None()
| const bool & FALSGroundedEntryState::None |
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bool None_
Definition ALSStructEnumLibrary.h:424
◆ operator EALSGroundedEntryState()
EALSGroundedEntryState State
Definition ALSStructEnumLibrary.h:421
◆ operator=()
442 {
446 }
bool Roll_
Definition ALSStructEnumLibrary.h:427
◆ Roll()
| const bool & FALSGroundedEntryState::Roll |
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const |
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◆ None_
| bool FALSGroundedEntryState::None_ = true |
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◆ Roll_
| bool FALSGroundedEntryState::Roll_ = false |
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◆ State
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/ALS-Community-main/Source/ALSV4_CPP/Public/Library/ALSStructEnumLibrary.h