20 virtual void NativeInitializeAnimation()
override;
21 virtual void NativeUpdateAnimation(
float DeltaSeconds)
override;
22 virtual void NativeThreadSafeUpdateAnimation(
float DeltaSeconds)
override;
25 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=
"Defence")
26 FRotator TargetRotation = FRotator::ZeroRotator;
27 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category= "
Defence")
28 bool bUpsideDown = false;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13