#include <DefenceAnimInstance.h>
◆ NativeInitializeAnimation()
| void UDefenceAnimInstance::NativeInitializeAnimation |
( |
| ) |
|
|
overridevirtual |
7{
8 Super::NativeInitializeAnimation();
9 if(TryGetPawnOwner() != nullptr)
10 {
11 IDefencePawnAnim* DefencePawnAnim = Cast<IDefencePawnAnim>(TryGetPawnOwner());
12 if(DefencePawnAnim != nullptr)
13 {
16 }
17 }
18}
Definition DefencePawnAnim.h:20
virtual bool GetIsUpsideDown() const =0
bool bUpsideDown
Definition DefenceAnimInstance.h:28
IDefencePawnAnim * DefencePawn
Definition DefenceAnimInstance.h:30
◆ NativeThreadSafeUpdateAnimation()
| void UDefenceAnimInstance::NativeThreadSafeUpdateAnimation |
( |
float | DeltaSeconds | ) |
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overridevirtual |
26{
27 Super::NativeThreadSafeUpdateAnimation(DeltaSeconds);
29 {
31
32
33 }
34}
virtual FRotator GetTargetRotation() const =0
FRotator TargetRotation
Definition DefenceAnimInstance.h:26
◆ NativeUpdateAnimation()
| void UDefenceAnimInstance::NativeUpdateAnimation |
( |
float | DeltaSeconds | ) |
|
|
overridevirtual |
21{
22 Super::NativeUpdateAnimation(DeltaSeconds);
23}
◆ bUpsideDown
| bool UDefenceAnimInstance::bUpsideDown = false |
◆ DefencePawn
◆ TargetRotation
| FRotator UDefenceAnimInstance::TargetRotation = FRotator::ZeroRotator |
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKit/Public/Pawns/Animations/DefenceAnimInstance.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKit/Private/Pawns/Animations/DefenceAnimInstance.cpp