16 UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category =
"Dialogue", meta=(DisplayName =
"Refresh"))
17 void ReceiveRefresh(class UDlgContext* Context);
19 void Refresh(class UDlgContext* Context);
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13