#include <DialogueWidget.h>
◆ ReceiveRefresh()
| void UDialogueWidget::ReceiveRefresh |
( |
class UDlgContext * | Context | ) |
|
◆ Refresh()
| void UDialogueWidget::Refresh |
( |
class UDlgContext * | Context | ) |
|
7{
8 if(Context == nullptr)
9 {
10 SetVisibility(ESlateVisibility::Collapsed);
11 }
12 else
13 {
14 SetVisibility(ESlateVisibility::Visible);
16 }
17}
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/DialogueComponent/Source/DialogueComponent/Public/Widgets/DialogueWidget.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/DialogueComponent/Source/DialogueComponent/Private/Widgets/DialogueWidget.cpp