Space Plunder
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DungeonEnums.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "DungeonEnums.generated.h"
7
8
9UENUM(BlueprintType)
10enum class EDungeonRoomType : uint8
11{
12 Hallway UMETA(DisplayName = "Hallway"),
13 Room UMETA(DisplayName = "Room"),
14 SpecialRoom UMETA(DisplayName = "SpecialRoom"),
15 Connector UMETA(DisplayName = "Connector"), // For Connecting Different Sizes?
16 // Corridor,
17 // Intersection,
18 // Bridge UMETA(DisplayName = "Bridge"),
19 // EngineRoom UMETA(DisplayName = "EngineRoom"),
20 // CargoBay UMETA(DisplayName = "CargoBay"),
21 // MedicalBay UMETA(DisplayName = "MedicalBay"),
22 // CrewQuarters UMETA(DisplayName = "CrewQuarters")
23
24};
25
26
27
31class PROCEDURALDUNGEONS_API DungeonEnums
32{
33public:
34};
EDungeonRoomType
Definition DungeonEnums.h:11
Definition DungeonEnums.h:32