Space Plunder
Loading...
Searching...
No Matches
DungeonEnums.h File Reference
#include "CoreMinimal.h"
#include "DungeonEnums.generated.h"

Go to the source code of this file.

Classes

class  DungeonEnums
 

Enumerations

enum class  EDungeonRoomType : uint8 { UMETA =(DisplayName = "Hallway") , UMETA =(DisplayName = "Room") , UMETA =(DisplayName = "SpecialRoom") , UMETA =(DisplayName = "Connector") }
 

Enumeration Type Documentation

◆ EDungeonRoomType

enum class EDungeonRoomType : uint8
strong
Enumerator
UMETA 
UMETA 
UMETA 
UMETA 
11{
12 Hallway UMETA(DisplayName = "Hallway"),
13 Room UMETA(DisplayName = "Room"),
14 SpecialRoom UMETA(DisplayName = "SpecialRoom"),
15 Connector UMETA(DisplayName = "Connector"), // For Connecting Different Sizes?
16 // Corridor,
17 // Intersection,
18 // Bridge UMETA(DisplayName = "Bridge"),
19 // EngineRoom UMETA(DisplayName = "EngineRoom"),
20 // CargoBay UMETA(DisplayName = "CargoBay"),
21 // MedicalBay UMETA(DisplayName = "MedicalBay"),
22 // CrewQuarters UMETA(DisplayName = "CrewQuarters")
23
24};