#include "CoreMinimal.h"
#include "DungeonEnums.generated.h"
Go to the source code of this file.
|
| enum class | EDungeonRoomType : uint8 { UMETA =(DisplayName = "Hallway")
, UMETA =(DisplayName = "Room")
, UMETA =(DisplayName = "SpecialRoom")
, UMETA =(DisplayName = "Connector")
} |
| |
◆ EDungeonRoomType
| Enumerator |
|---|
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
11{
12 Hallway
UMETA(DisplayName =
"Hallway"),
13 Room
UMETA(DisplayName =
"Room"),
14 SpecialRoom
UMETA(DisplayName =
"SpecialRoom"),
15 Connector
UMETA(DisplayName =
"Connector"),
16
17
18
19
20
21
22
23
24};