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Space Plunder
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#include "CoreMinimal.h"#include "Components/PrimitiveComponent.h"#include "EBBarrel.generated.h"Go to the source code of this file.
Enumerations | |
| enum class | EFireMode : uint8 { UMETA =(DisplayName = "Full Auto") , UMETA =(DisplayName = "Semiauto") , UMETA =(DisplayName = "Burst") , UMETA =(DisplayName = "Interruptible Burst") , UMETA =(DisplayName = "Manual") , UMETA =(DisplayName = "Slam Fire") , UMETA =(DisplayName = "Gatling") } |
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strong |