21 GENERATED_USTRUCT_BODY()
24 UPROPERTY(EditAnywhere, Category = "Material")
bool NeverPenetrate = false;
25 UPROPERTY(EditAnywhere, Category = "Material")
float PenetrationDepthMultiplier = 1.0f;
26 UPROPERTY(EditAnywhere, Category = "Material")
float PenetrationNormalization = 0.0f;
27 UPROPERTY(EditAnywhere, Category = "Material")
float PenetrationNormalizationGrazing = 0.0f;
28 UPROPERTY(EditAnywhere, Category = "Material")
float PenetrationEntryAngleSpread = 0.0f;
29 UPROPERTY(EditAnywhere, Category = "Material")
float PenetrationExitAngleSpread = 0.0;
30 UPROPERTY(EditAnywhere, Category = "Material")
bool NeverRicochet = false;
31 UPROPERTY(EditAnywhere, Category = "Material")
float RicochetProbabilityMultiplier = 1.0f;
32 UPROPERTY(EditAnywhere, Category = "Material")
float RicochetRestitution = 0.5f;
33 UPROPERTY(EditAnywhere, Category = "Material")
float RicochetRestitutionInfluence = 0.0f;
34 UPROPERTY(EditAnywhere, Category = "Material")
float RicochetFriction = 0.5f;
35 UPROPERTY(EditAnywhere, Category = "Material")
float RicochetFrictionInfluence = 0.0f;
36 UPROPERTY(EditAnywhere, Category = "Material")
float RicochetSpread = 0.0f;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition EBMaterialResponseMap.h:20