Space Plunder
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GameInstanceBase.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/GameInstance.h"
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#include "
Interfaces/SaveLoad.h
"
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#include "GameInstanceBase.generated.h"
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UCLASS
()
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class BASEHELPERS_API
UGameInstanceBase
: public UGameInstance, public
ISaveLoad
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{
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GENERATED_BODY()
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public
:
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//~~ ISaveLoad ~~//
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virtual
bool
SaveGame()
override
;
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virtual
bool
LoadGame()
override
;
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//~~ ISaveLoad ~~//
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protected
:
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virtual
void
Init()
override
;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
"Common|Save Game"
)
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FString SaveSlotName = "Display Name";
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};
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
SaveLoad.h
ISaveLoad
Definition
SaveLoad.h:20
UGameInstanceBase
Definition
GameInstanceBase.h:15
SpaceAdventure
Plugins
BaseHelpers
Source
BaseHelpers
Public
GameInstance
GameInstanceBase.h
Generated by
1.10.0