Space Plunder
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GameInstanceBase.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Engine/GameInstance.h"
8#include "GameInstanceBase.generated.h"
9
13UCLASS()
14class BASEHELPERS_API UGameInstanceBase : public UGameInstance, public ISaveLoad
15{
16 GENERATED_BODY()
17
18public:
19
20 //~~ ISaveLoad ~~//
21 virtual bool SaveGame() override;
22 virtual bool LoadGame() override;
23 //~~ ISaveLoad ~~//
24
25protected:
26
27 virtual void Init() override;
28
29
30 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Common|Save Game")
31 FString SaveSlotName = "Display Name";
32
33
34};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition SaveLoad.h:20
Definition GameInstanceBase.h:15