#include <GameInstanceBase.h>
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| virtual void | Init () override |
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◆ Init()
| void UGameInstanceBase::Init |
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overrideprotectedvirtual |
◆ LoadGame()
| bool UGameInstanceBase::LoadGame |
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overridevirtual |
◆ SaveGame()
| bool UGameInstanceBase::SaveGame |
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overridevirtual |
Implements ISaveLoad.
13{
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20 return true;
21}
◆ SaveSlotName
| FString UGameInstanceBase::SaveSlotName = "Display Name" |
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protected |
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/BaseHelpers/Source/BaseHelpers/Public/GameInstance/GameInstanceBase.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/BaseHelpers/Source/BaseHelpers/Private/GameInstance/GameInstanceBase.cpp