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UGameInstanceBase Class Reference

#include <GameInstanceBase.h>

Inheritance diagram for UGameInstanceBase:
ISaveLoad

Public Member Functions

virtual bool SaveGame () override
 
virtual bool LoadGame () override
 

Protected Member Functions

virtual void Init () override
 

Protected Attributes

FString SaveSlotName = "Display Name"
 

Member Function Documentation

◆ Init()

void UGameInstanceBase::Init ( )
overrideprotectedvirtual
7{
8 Super::Init();
9}

◆ LoadGame()

bool UGameInstanceBase::LoadGame ( )
overridevirtual

Implements ISaveLoad.

24{
25 return true;
26}

◆ SaveGame()

bool UGameInstanceBase::SaveGame ( )
overridevirtual

Implements ISaveLoad.

13{
14 // GetAllActorWithInterface
15 // for Actors
16 // SaveActor();
17 // Save Current Level
18 // Save Music?
19
20 return true;
21}

Member Data Documentation

◆ SaveSlotName

FString UGameInstanceBase::SaveSlotName = "Display Name"
protected

The documentation for this class was generated from the following files: