48 UFUNCTION(BlueprintCallable, BlueprintPure, Category =
"Simple Steam Stats & Achievements")
49 static int32 GetNumAchievements();
52 UFUNCTION(BlueprintCallable, BlueprintPure, Category =
"Simple Steam Stats & Achievements")
53 static FString GetAchievementAPIName(int32 AchievementIndex);
55 UFUNCTION(BlueprintCallable, BlueprintPure, Category =
"Simple Steam Stats & Achievements")
56 static UTexture2D* GetAchievementIcon(FString AchievementAPIName);
59 UFUNCTION(BlueprintCallable, BlueprintPure, Category =
"Simple Steam Stats & Achievements")
60 static void GetAchievementUnlockStatusAndUnlockTime(FString AchievementAPIName,
bool& AchievementUnlocked, FDateTime& UnlockTime);
63 UFUNCTION(BlueprintCallable, BlueprintPure, Category =
"Simple Steam Stats & Achievements")
64 static float GetGlobalAchievementAchievedPercent(FString AchievementAPIName);
67 UFUNCTION(BlueprintCallable, BlueprintPure, Category =
"Simple Steam Stats & Achievements")
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13