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GetAchievementData.h File Reference
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Engine/Texture2D.h"
#include "TextureResource.h"
#include "SteamRequests.h"
#include "OnlineSubsystemSteam.h"
#include <steam/steam_api.h>
#include "GetAchievementData.generated.h"

Go to the source code of this file.

Classes

class  UGetAchievementData
 

Enumerations

enum class  EAchievementDisplayAttributeUE4 : uint8 { UMETA =(DisplayName = "Name") , UMETA =(DisplayName = "Description") , UMETA =(DisplayName = "Hidden Status") }
 

Enumeration Type Documentation

◆ EAchievementDisplayAttributeUE4

enum class EAchievementDisplayAttributeUE4 : uint8
strong
Enumerator
UMETA 
UMETA 
UMETA 
34{
35 ADA_EAttributeName UMETA(DisplayName = "Name"),
36 ADA_EAttributeDescription UMETA(DisplayName = "Description"),
37 ADA_EAttributeHidden UMETA(DisplayName = "Hidden Status"),
38};