5#include "CoreMinimal.h"
7#include "UObject/NoExportTypes.h"
8#include "SteamRequests.generated.h"
11UENUM(BlueprintType, Category =
"Simple Steam Stats & Achievements")
14 STAT_INT
UMETA(DisplayName =
"Integer"),
15 STAT_FLOAT
UMETA(DisplayName =
"Float"),
16 STAT_AVGRATE
UMETA(DisplayName =
"Average"),
20UENUM(BlueprintType, Category =
"Simple Steam Stats & Achievements")
23 STAT_INT
UMETA(DisplayName =
"Integer"),
24 STAT_FLOAT
UMETA(DisplayName =
"Float"),
28USTRUCT(BlueprintType, Category =
"Simple Steam Stats & Achievements")
33 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"Simple Steam Stats & Achievements")
34 FString FriendlyStatName;
35 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Simple
Steam Stats & Achievements")
37 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Simple
Steam Stats & Achievements")
39 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Simple
Steam Stats & Achievements")
41 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Simple
Steam Stats & Achievements")
47 FriendlyStatName =
"";
49 StatType = ESteamStatType::STAT_INT;
55 FriendlyStatName =
"";
56 APIStatName = APIName;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
ESteamStatType
Definition SteamRequests.h:13
ESteamGlobalStatType
Definition SteamRequests.h:22
Definition SteamRequests.h:149
Definition SteamRequests.h:30
FSteamStat(const FString &APIName, const ESteamStatType Type)
Definition SteamRequests.h:53