19 virtual void Tick(
float DeltaTime)
override;
24#if WITH_EDITORONLY_DATA
27 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=
"GravityPhysicsVolume")
28 TObjectPtr<class UTextRenderComponent> TextRenderComponent;
29 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=
"GravityPhysicsVolume")
30 TObjectPtr<class UBillboardComponent> PreviewIcon;
34 FName TextRenderComponentName = FName(TEXT(
"TextRenderComponent"));
35 FName PreviewIconComponentName = FName(TEXT(
"PreviewIcon"));
40 virtual void BeginPlay()
override;
43 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=
"Gravity")
44 TObjectPtr<UBoxComponent> BoxComponent;
45 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Gravity")
46 TObjectPtr<UGravityComponent> GravityComponent;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13