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HealthBPLib.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Data/HealthData.h"
7#include "Kismet/BlueprintFunctionLibrary.h"
8#include "HealthBPLib.generated.h"
9
10UCLASS()
11class HEALTH_API UHealthBPLib : public UBlueprintFunctionLibrary
12{
13 GENERATED_BODY()
14
15
16
17public:
18
19 UFUNCTION(BlueprintCallable, Category = "Health")
20 static FName GetBodyPartAttachPoint(EBodyPartName BodyPartName);
21
22 UFUNCTION(BlueprintCallable, Category = "Health")
23 static EBodyPartName GetBodyPartFromBone(FName Bone, TArray<FBodyPart> BodyParts);
24 static EBodyPartName GetBodyPartFromBone(FName Bone);
25
26 UFUNCTION(BlueprintCallable, Category = "Health")
27 static FString ConvertPhysicalBodyStrengthToString(EPhysicalBodyStrength PhysicalBodyStrength);
28};
EBodyPartName
Definition BaseData.h:133
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
EPhysicalBodyStrength
Definition HealthData.h:17
Definition HealthBPLib.h:12